|
|
99ceddd11e
|
Editor settings categories are now tidy and beautiful!
|
2017-01-05 19:41:36 -03:00 |
|
|
|
118eed485e
|
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
|
2017-01-02 23:03:46 -03:00 |
|
|
|
6debabe57e
|
Use int instead of int32_t for Vectors
|
2016-10-06 16:51:19 -04:00 |
|
|
|
4613cb7874
|
Hacked a demo C# class parser for neikeq.
|
2016-09-15 10:13:28 -03:00 |
|
|
|
9151eb591d
|
Changed the way the step decimals are computed to a safer way, fixes many issues.
|
2016-07-26 17:25:10 -03:00 |
|
|
|
b6ac91c0e6
|
Removed unused variables (first pass)
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
|
2016-07-07 23:15:03 +02:00 |
|
|
|
d6225b1e00
|
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
|
2016-06-22 23:13:41 -03:00 |
|
|
|
4a4f247914
|
remove trailing whitespace
|
2016-03-09 00:00:52 +01:00 |
|
|
|
db43e94175
|
-Made some icon data types smaller so they take up less space
-Fixed sample import plugin, makes samples sound strange in smp when limited hz
|
2016-02-11 00:01:35 -03:00 |
|
|
|
1f1c3038c2
|
Update copyright in remaining files + prints in the UI
|
2016-01-11 21:34:22 +01:00 |
|
|
|
010e3e0ac7
|
-completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
-filesystem dock now tracks objects and directories in real-time, fixes #2009
|
2016-01-05 10:36:24 -03:00 |
|
|
|
5be9ff7b67
|
Update copyright to 2016 in headers
|
2016-01-01 11:50:53 -02:00 |
|
|
|
fdaa2920eb
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
|
|
|
cef3bd026f
|
-fixed issue with denormals in half precission, closes #1073
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
|
2015-01-03 11:06:53 -03:00 |
|
|
|
0b806ee0fc
|
GODOT IS OPEN SOURCE
|
2014-02-09 22:10:30 -03:00 |
|