d237f7d33d
Fix raw use of parameterized Class
2021-07-02 16:35:52 +01:00
a38fd4a4c2
Remove unused imports from Android Java code
2021-07-02 12:57:55 +01:00
6ef0b8fcd3
Merge pull request #50074 from madmiraal/android-replace-c-array
...
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 13:44:22 +02:00
42184dd6d5
Merge pull request #50072 from madmiraal/android-remove-interface-modifiers
...
Remove redundant interface modifiers from Android Java code
2021-07-02 12:35:14 +02:00
721b3d56c5
Use Java array declarations not C-style declarations in Android Java code
2021-07-02 11:09:09 +01:00
a74e803a4f
Remove redundant interface modifiers from Android Java code
2021-07-02 09:37:45 +01:00
360447001d
Remove unnecessary semicolons from Android Java code
2021-07-02 08:54:09 +01:00
8270e101a7
Fix unchecked call to put() warning in GodotInputHandler.java
2021-06-30 12:13:05 +01:00
bc1fcb9c65
Merge pull request #49435 from madmiraal/add-android-external-dir
...
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 22:11:02 +02:00
b3a962945e
Add OS.get_external_data_dir() to get Android external directory
2021-06-10 16:48:17 +01:00
4ba2ed332e
Remove unused AudioDriverAndroid from Android
2021-06-10 08:32:56 +01:00
c1c76850cb
Style: Cleanup uses of double spaces between words
...
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
5634093703
Fixed screen orientation on Android
2021-05-24 16:58:35 -07:00
f5b5e00a01
Android: Add support for cursor icons
2021-05-19 22:01:51 +03:00
1f16ba2696
Add support for forwarding callbacks from Godot's parent activity.
2021-04-12 16:48:35 -07:00
a21457155b
Fix issue causing the response callback to be invoked with the invalid requestCode and deprecate support for forwarding callbacks from Godot's parent activity.
2021-04-09 13:42:49 -07:00
b3a43430aa
Fixes on android:
...
- creating Vulkan context instead of OpenGL
- checking for validity of ENV in wrapper classes
- fix for access to JavaVM from threads
2021-03-18 10:41:54 +11:00
8f285d93e8
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 09:23:58 -07:00
4380004176
Enable doNotStrip when doing development/debugging within Android Studio
2021-03-16 17:21:00 -07:00
2d574bcc85
Leverage java annotations to simplify the logic used to register the Godot plugin methods.
2021-03-16 01:16:08 -07:00
6fd881e43c
Update the logic to load Godot Android plugins packaged into the binary.
...
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
7f8bfd6ed1
Merge pull request #46381 from m4gr3d/update_godot_fragment_lifecycle_master
...
Update the initialization timeline for the Godot fragment
2021-02-24 16:14:16 +01:00
3ce7678374
Update the initialization timeline for the Godot fragment to be more consistent with the previous activity based timeline.
2021-02-24 06:16:07 -08:00
bc5120eb97
Add logic to record the version of the Godot engine for the Android platform.
2021-02-24 04:23:46 -08:00
9418197081
Add missing ndkVersion to the library gradle build config.
2021-02-17 16:31:31 -08:00
fe9f0758db
Expose GodotPlugin's utility methods used for registration and signal emitting.
...
This enables creation and use of a plugin like class by composition rather than inheritance.
2021-02-15 15:55:59 -08:00
cc2547a9e9
Fix joystick axis mapping issues with NVIDIA shield. Probably others.
...
Issues addressed:
a) Axis mappings were including virtual mouse axes on NVIDIA Shield TV.
The virtual mouse axes have the same axis numbers as the normal analog stick numbers. This was completely breaking joypad support on NVIDIA Shield TV.
b) Joypads were being tracked in a List with the index in the list being treated as the Godot device id.
If a device were to be removed, any device later in the list would be shifted, potentially causing future events with the shifted joypads to have incorrect IDs according to the Godot engine.
c) Unnecessary events were being sent to the Godot engine.
A check was added (per Joystick) that will prevent sending events for all axes when only a single axis value changed.
A similar check was added for "HATs".
See #45712
2021-02-09 08:37:22 -05:00
befbfecd4d
add search extensions for scons' path
2021-01-30 20:13:01 +08:00
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-12 19:32:53 +01:00
b5334d14f7
Update copyright statements to 2021
...
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
e7f259c366
Android: Allow Mouse Capture
2020-12-08 22:14:08 +02:00
7fa803fa2c
fix android wrong multi-touch pointerid
...
Fixes #43519 .
2020-12-03 13:34:04 +01:00
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
484c3d5e27
Merge pull request #43248 from HEAVYPOLY/master
...
Change android orientations from sensor to user
2020-11-16 22:12:53 +01:00
46cc3233d8
Update the logic to query for the 'scons' command executable path.
2020-11-14 14:36:53 -08:00
d658063833
Change android orientations from sensor to user
...
# Conflicts:
# platform/android/java/lib/src/org/godotengine/godot/GodotIO.java
2020-10-31 17:14:32 -07:00
41f66761fd
Merge pull request #37158 from thebestnom/android-click-support
...
Support mouse events on Android
2020-10-30 16:00:03 +01:00
edf762fba6
Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support.
2020-10-29 00:01:14 -07:00
96e22bd9fb
Implement OS.get_window_safe_area() for Android
2020-10-27 13:14:00 -04:00
42513f2f47
Android: Mouse Implementation
...
Implement mouse
Move touch to inputManager
Change to use android/input.h
2020-10-09 04:14:56 +03:00
79c1cf600b
Add overridable init method for the Godot fragment instance.
2020-09-18 16:59:09 -07:00
b8d5ced8cd
Fix issue causing the textedit to move upward
2020-08-30 10:42:38 -07:00
c59e9399e7
Merge pull request #41550 from godotengine/revert-40671-virtual-keyboard-height-fix
...
Revert "Fix virtual keyboard height regression"
2020-08-27 08:55:51 +02:00
f98b32ff51
Merge pull request #41549 from godotengine/revert-40484-android-virtual-keyboard-adjustment
...
Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 23:48:09 +02:00
db35a008f6
Revert "Fix virtual keyboard height regression"
2020-08-26 14:38:02 -07:00
ffd0bb1d02
Revert "Disable virtual keyboard focus adjustment on Android"
2020-08-26 13:27:25 -07:00
04b402b6f1
Revert "Move PopupWindow logic to GodotEditText on Android"
2020-08-26 13:24:18 -07:00
cac7eb3a64
Move PopupWindow logic to GodotEditText on Android
2020-07-28 21:19:17 +02:00
bd9fc75768
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
...
Fix code format scripts compat with non-GNU Unices
2020-07-27 13:27:56 +02:00
c71e189efd
Style: Fix code format scripts compat with non-GNU Unices
...
It's too hard to get compatibility between GNU and BSD sed,
so let's just use perl oneliners.
And improve it to also remove trailing tabs, not just spaces.
2020-07-27 13:11:44 +02:00