1cc5524b81
[iOS] Restore OpenGLES3 renderer support.
2023-01-22 13:59:52 +02:00
68d71f88f5
Improve DisplayServer message for video card drivers failure
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And remove leftover duplicated message on Android.
2023-01-17 15:41:54 +01:00
34b34b104c
Add WINDOW_FLAG_MOUSE_PASSTHROUGH flag and enabled it for tooltips. Expose window_set_mouse_passthrough to Window.
2023-01-16 11:42:49 +02:00
1ed4ed3a16
[macOS] Avoid color flash on window creation and resizing.
2023-01-13 07:39:45 +02:00
2b815df3c1
Use BitField<> in core type masks
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* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00
2718a7b7d3
Add support for the custom initial screen for the main window, fix primary screen detection.
2023-01-07 11:14:35 +02:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
f7955633de
Improve window_set_current_screen and fix secondary window initial mode and positions.
2022-12-29 09:43:39 +02:00
edf13eb5a6
Rename window_get_real_size to window_get_size_with_decorations, add window_get_position_with_decorations.
2022-12-07 11:07:30 +02:00
8cd08f8b6f
[macOS] Improve maximized and non-resizable modes handling.
2022-11-30 11:34:40 +02:00
aaf4d7dfe1
[macOS] Fix sub-windows opening in fullscreen.
2022-11-28 14:11:21 +02:00
c2b061dec3
[macOS] Dynamically attach and detach transient windows to allow them to stay on top of parent and can be moved to another screen.
2022-11-21 10:11:14 +02:00
58a9cfee80
Set vsync on window creation when using GLES3.
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Add vsync to Windows platform
2022-11-15 14:14:21 -08:00
964d8b2d00
[macOS] Add exclusive fullscreen mode with Dock and Menu disabled.
2022-11-14 07:57:22 +02:00
4c8409c0fe
Added missing null checks for gl_manager in MacOS and Windows display servers
2022-11-13 07:06:26 -06:00
52d75c9b35
Fix unsent WINDOW_EVENT_MOUSE_ENTER event on mouse_mode-change
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coauthor: @bruvzg
On linuxbsd and macOS the WINDOW_EVENT_MOUSE_ENTER was not sent,
when the mouse became visible again after a mouse_mode-change.
2022-11-11 07:52:16 +01:00
23603e409c
Add support for OpenGL to OpenXR
2022-11-08 18:47:11 -06:00
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
d7e39e313b
Make window creation with custom position do not flash
2022-10-24 13:50:25 +08:00
c4ba1565d0
Update the DisplayServer video driver error message
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to be more accurate and friendly
2022-10-18 10:15:11 -07:00
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
73430f292b
[macOS] Fix window button position and title bar size when editor scale do not match OS UI scale.
2022-10-10 10:32:41 +03:00
bfbbe9c1d0
[macOS] Fix ⌘ + . + other modifier triggering twice.
2022-10-03 20:44:50 +03:00
b66931946b
[macOS] Process menu callback after event processing step to avoid event queue corruption.
2022-09-24 23:57:24 +03:00
0dab11afa4
[macOS extend-to-title] Add scene/project name to the editor title, fix incorrect window button position/order when system primary language is RTL.
2022-09-22 23:09:56 +03:00
0b06f8b0bd
Merge pull request #65816 from bruvzg/proj_settings_missing_flags
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Add missing initial window flags and window mode to the project settings.
2022-09-21 18:56:31 +02:00
cdfa50dbe9
[macOS] Improve "extended to title" transition to / from fullscreen.
2022-09-21 11:21:48 +03:00
0ed4cc6287
[macOS] Add an option to align window buttons in "extend to title" mode.
2022-09-20 12:55:59 +03:00
d104a4cdbd
Add missing initial window flags and window mode to the project settings.
2022-09-19 12:30:10 +03:00
d79040e7eb
Merge pull request #65496 from MinusKube/popup-capture-mouse-bug
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Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16 09:23:40 +02:00
89c68bb22d
[macOS] Remove tabs for "Quit" menu item.
2022-09-15 22:27:27 +03:00
d46bc8f4ac
[macOS, 4.0] Fix unresponsive redraw during live resizing.
2022-09-14 09:59:00 +03:00
06b86fad0d
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-07 19:31:57 +02:00
f81a4b2478
Merge pull request #65026 from bruvzg/dark_mode
2022-09-02 13:54:46 +02:00
b85a4c5d79
[macOS] Handle accelerator and click events of the global menu items separately.
2022-09-01 08:13:56 +03:00
629ae58a80
Add support for system dark mode and accent color detection (macOS and Windows). Add support for dark mode title bar on Windows.
2022-08-31 11:37:01 +03:00
bc4ba6cb78
[macOS] Extend editor contents to the window titlebar for better space usage.
2022-08-26 15:12:43 +03:00
8be27dc59e
Replace Array return types with TypedArray
2022-08-22 22:42:36 +02:00
8c56a7416b
Implement MenuBar control to wrap PopupMenus or native menu, use native menu for editor.
2022-08-18 22:25:44 +03:00
c939f336d6
Only define keep_screen_on project setting once
2022-08-06 22:10:24 +02:00
944779a132
Implement screen_is_kept_on for macOS.
2022-08-05 13:14:13 +03:00
2f9be29c73
Implement screen_set_keep_on for macOS
2022-08-04 10:38:26 +03:00
d4433ae6d3
Remove Signal connect binds
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
2022-07-29 16:26:13 +02:00
8823eae328
Rename OSX to macOS and iPhoneOS to iOS.
2022-07-21 09:37:52 +03:00