f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com >
2025-01-08 14:47:42 +02:00
2f9a6636bd
Convert Vector to LocalVector in animation system.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com >
2024-12-24 00:50:48 +08:00
f1eb2f928d
Merge pull request #100039 from TokageItLab/ping-pong-param
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Make `backward` be parameter of the `AnimationTree` in the `AnimationNodeAnimation`
2024-12-17 22:59:47 +01:00
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
652db79421
Make backward be parameter of the AnimationTree in the NodeAnimation
2024-12-05 20:58:41 +09:00
9ab94df772
Add explicit_elapse option to NodeSeek to handle some processes
2024-11-20 22:51:27 +09:00
0c1f970adb
Add advance_on_start option to NodeAnimation
2024-11-12 04:40:15 +09:00
ed13a840fa
Add markers to animation
2024-09-29 17:27:36 +09:00
f169616cc6
Update AnimationTree parameter list when updating AnimationNodeTransition input names
2024-09-20 16:21:03 +08:00
065dd099dd
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
8323c3891d
Snap current position to the edge on animation finished
2024-08-01 23:57:47 +09:00
4de79fed45
Determine break_loop_at_end 1 frame earlier using prediction by delta
2024-07-28 15:55:41 +09:00
88e590c9d3
Add approx comparing methods to Animation, use them on time comparison
2024-07-24 01:18:06 +09:00
413c11357d
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
ba533f5375
Merge pull request #81303 from KoBeWi/the_forbidden_name_of_strings
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Add shorthand for using singleton string names
2024-05-13 12:05:17 +02:00
a262d2d881
Add shorthand for using singleton string names
2024-05-11 18:53:08 +02:00
d654acbd39
Invert start offset on AnimationNode custom timeline
2024-05-11 15:47:21 +09:00
4b070e8031
Fix various typos with codespell
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Using 2.2.7.dev217+g10c2abcf.
Had to add `colour` to the ignore list as we used it as an alias/keyword for the
documentation of color-related APIs.
Also ignore recommendations to change `thirdparty` to either `third-party` or
`third party`, which are correct but we use the former fairly consistently.
2024-05-07 10:08:42 +02:00
6dd410854c
Rework AnimationNode process for retrieving the semantic time info
2024-03-20 22:52:26 +09:00
cd2032a90b
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
65c8af53a1
Fix blend_node crash with invalid p_node
2024-02-22 12:56:21 +08:00
e5c1da1c61
Add Autocompletion for AnimationNodeStateMachine & BlendTree
2024-01-06 17:03:46 +01:00
1b95827d3e
Implement AnimationManager the base class of AnimationPlayer/Tree
2023-09-29 08:23:57 +09:00
3e233e1f24
Fix various typos with codespell
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Using 2.2.6.dev193+g907e5380.
2023-09-18 09:53:39 +02:00
ef5d0b1c06
Avoid emitting signals if the animation is not ready to be processed
2023-08-07 18:21:28 +08:00
752b89dc36
Merge pull request #79403 from TokageItLab/fix-negative-timescale-transition
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Fix `AnimationNodeTransition` with negative time scale
2023-07-24 19:32:37 +02:00
6a30f64dc8
Merge pull request #79595 from TokageItLab/rbmap-animblendtree
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Make `AnimationNodeBlendTree` use `RBMap` insteads `HashMap`
2023-07-21 17:15:42 +02:00
a3cdacdc4e
Make AnimationNodeBlendTree use RBMap insteads HashMap
2023-07-18 17:57:53 +09:00
de4a3fa151
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
1ac2bdd97b
Fix NodeTransition with negative time scale
2023-07-13 08:38:53 +09:00
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
c9c8205644
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
2023-05-27 13:19:54 +09:00
238bc9fe1f
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 18:51:45 +09:00
991e6e90ba
Rework StateMachine and nested StateMachine process
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Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
ae5dadc8d1
Refactor NodeTransition/OneShot to handle seek/filter correctly
2023-02-13 10:04:51 +09:00
9075d5e932
Merge pull request #73120 from TokageItLab/fix-transition-reset-fade
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Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-11 22:03:35 +01:00
7bf83a8603
Fix NodeOneShot fade-out doesn't blend animations correctly
2023-02-12 04:32:40 +09:00
2a0beb1ef3
Fix remaining fade doesn't clear when reset in AnimationNodeTransition
2023-02-12 04:12:15 +09:00
836d62f0c6
Fix broken first frame of NodeTransition/NodeOneShot when xfade is 0
2023-02-10 13:57:11 +09:00
fff3ae1d89
Fix NodeTransition initialization and AnimationNode remapping method
2023-02-05 06:24:14 +09:00
6782edd5a4
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-01 20:58:36 +09:00
4525181c2d
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 03:57:11 +09:00
2dd3abd0c5
Allow the Reset option of NodeTransition to be set for each Input
2023-01-31 00:40:45 +09:00
d27005f80e
Remove the max input limit & cleanup AnimationNodeTransition API
2023-01-30 03:52:55 +09:00
3bb298b78a
Fix max limit of AnimationNodeTransition input count in the inspector
2023-01-21 14:57:36 +09:00
e480262c53
Allow AnimationNodes to restart when transitioning to the same state
2023-01-19 03:10:59 +09:00
8bfaf098c7
Add next/reset function to AnimationStateMachine
2023-01-19 03:10:45 +09:00
d95794ec8a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
4cd144d5fb
Add animation_started/finished signals to AnimationTree
2022-12-21 01:20:22 +09:00
bd0541c25b
Fixed a bug where negative Blend values were being discarded
2022-12-20 03:41:57 +09:00