a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
8243afb0e9
Added sampler inputs for visual shaders
2019-11-03 17:59:15 +03:00
b217babca2
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
2019-10-11 10:36:04 +03:00
fec8da3c5e
Makes cube maps to be works in visual shaders
2019-10-09 12:13:53 +03:00
b11d15d5c3
Makes Texture and TextureUniform in visual shaders to use UV by default
2019-10-03 16:59:49 +03:00
f14bcd8cc5
Added sampler port type for visual shaders
2019-10-01 13:20:08 +03:00
ef37f00525
Merge pull request #31453 from Chaosus/vs_code_preview
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Added code preview to visual shader
2019-08-18 17:32:49 +02:00
808e44df6d
Added code preview to visual shader
2019-08-18 17:28:19 +03:00
e3b43771aa
Added global expressions to visual shaders
2019-08-18 08:49:56 +03:00
33e9fce1bb
Plugin support for visual shaders
2019-08-14 15:52:27 +03:00
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
0aec3c3113
Shows menu when dragging connection on empty space in visual shader graph
2019-06-27 10:48:18 +03:00
7bed1a0f21
Fix expression node crashes
2019-06-22 17:41:51 +03:00
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
d426dcabf8
Fix GetTypeInfo error due to missing include
2019-05-27 17:33:25 +02:00
5648924eef
Expression node for visual shaders
2019-05-21 12:11:41 +03:00
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
3eb0757552
Modified code generation to be more friendly to previews, fixes #25094
2019-01-21 16:10:23 -03:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
f5c7d64492
Don't open VisualShaders in the text shader editor, and don't support saving them with the "shader" extension.
2018-09-14 22:30:48 -04:00
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
9eb4d4ab2d
Add missing copyright headers
2018-08-29 22:41:17 +02:00
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00