Commit Graph

10 Commits

Author SHA1 Message Date
02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
a8114b9936 Forgot a parameter in the ARVR gdnative bindings for notifications 2019-04-30 21:47:14 +10:00
1a1b35721a Send notifications to ARVRInterfaces 2019-04-27 08:39:21 +10:00
8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
8901b3cf00 [WIP] Adding version info to GDNative ARVR interfaces 2018-05-27 20:31:41 +10:00
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
9d3f8418ca Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
79285b084d [GDNative] rename nativearvr extension to arvr 2017-11-10 12:36:50 +01:00