19e71f94d8
Adding missing include guards to header files identified by LGTM.
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This addresses the issue godotengine/godot#37143
(cherry picked from commit 2ecf928ae3 )
2020-03-25 11:38:54 +01:00
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
a7f49ac9a1
Update copyright statements to 2020
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Happy new year to the wonderful Godot community!
We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.
Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
c6cea6e9b3
doc: Add default values to all properties
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Thanks to @bojidar-bg's impressive work in #29380 .
2019-06-30 13:58:07 +02:00
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
1a1b35721a
Send notifications to ARVRInterfaces
2019-04-27 08:39:21 +10:00
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
e0b703e3fe
Added eye_height, changed description and fixed size of viewport issue
2019-04-10 01:11:17 +10:00
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
75dae1b9a9
Drivers, main, servers: Ensure classes match their header filename
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Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
d1f3b622f0
Fix missing/malformed license headers
2019-01-01 12:46:36 +01:00
d952126caf
Fix warnings in Android platform
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Fixes the following Clang 7 warnings:
```
platform/android/os_android.h:240:16: warning: 'OS_Android::native_video_play' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/os_android.h:241:15: warning: 'OS_Android::native_video_is_playing' hides overloaded virtual function [-Woverloaded-virtual]
platform/android/audio_driver_opensl.cpp:104:3: warning: suggest braces around initialization of subobject [-Wmissing-braces]
platform/android/audio_driver_opensl.cpp:129:10: warning: unused variable 'numOutputs' [-Wunused-variable]
platform/android/audio_driver_opensl.cpp:130:11: warning: unused variable 'deviceID' [-Wunused-variable]
platform/android/java_glue.cpp:795:10: warning: unused variable 'clsio' [-Wunused-variable]
platform/android/java_glue.cpp:890:12: warning: unused variable 'gob' [-Wunused-variable]
platform/android/java_glue.cpp:592:13: warning: unused variable 'resized' [-Wunused-variable]
platform/android/java_glue.cpp:593:13: warning: unused variable 'resized_reload' [-Wunused-variable]
modules/mobile_vr/mobile_vr_interface.cpp:401:8: warning: unused variable 'aspect_ratio' [-Wunused-variable]
drivers/unix/dir_access_unix.cpp:394:2: warning: THIS IS BROKEN [-W#warnings]
```
2018-10-03 15:17:00 +02:00
a6df366b23
Moving lens distortion shader into drivers and adding GLES2 support
2018-10-02 17:14:43 +10:00
3a2ca68af3
SCons: Build thirdparty code in own env, disable warnings
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Also remove unnecessary `Export('env')` in other SCsubs,
Export should only be used when exporting *new* objects.
2018-09-28 14:07:39 +02:00
b0f166987a
Server platform builds (dummy) mobile_vr module.
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Protect GL functions in mobile_vr with ifdefs.
2018-09-25 12:29:31 +02:00
4226d56ca9
Style: Enable clang-format on GLSL shaders
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As of clang-format 6.0.1, putting the `/* clang-format off */` hint
around our "invalid" `[vertex]` and `[shader]` statements isn't enough
to prevent a bogus indent of the next comments and first valid statement,
so we need to enclose that first valid statement in the unformatted chunk.
2018-08-27 07:34:14 +02:00
4194581823
Delay initialising lens distortion shader so GLES2 doesn't crash
2018-08-16 20:42:47 +10:00
03d02e88fc
Reenabled module and fixed missing const
2018-07-27 18:43:50 +10:00
3334209a73
SCons: Pass env to modules can_build method
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This allows to disable modules based on the environment,
in particular `env[tools]` which tells us if we are
building the editor or not.
2018-05-30 19:11:36 +02:00
eac4c984df
add GLES 2 renderer for 2D
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This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.
Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
3fa77b3172
doc: Remove status from hardcoded version string
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It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
3c7a39b40c
doc: Update version string in header
2018-02-19 10:46:33 +01:00
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
e28cdc4654
doc: Update version string in XML
2018-01-13 11:43:42 +01:00
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
13c2ff9320
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
92f07fefcd
doc: Remove setters and getters now exposed via properties/members
2017-11-24 18:10:32 +01:00
bc75fae579
doc: Update header version for 3.0-beta
2017-11-24 09:16:52 +01:00
677e95d8d1
doc: Make all module docs self-contained
2017-11-15 21:29:33 +01:00
967bfb0c4a
doc: Remove revision.module_config from version string
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It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
9d3f8418ca
Removed add/remove interface bindings and added get_interfaces
2017-11-13 22:08:43 +11:00
6205eb40e7
Align sensors and implement gravity sensor for Android
2017-11-11 09:42:23 +11:00
2965eb2810
Fix has_gyro and has_grav mixup
2017-11-08 12:09:43 +11:00
3ba5ee42c3
Fix compilation on Visual Studio 2013 ( #10219 ).
2017-10-20 12:55:22 +02:00
ce74efacbb
Made a few tweaks to the interface
2017-10-06 20:35:55 +11:00
ca4f055db0
reintroduce generic mobile vr interface
2017-09-28 22:44:41 +10:00