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godot/editor/export
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Pedro J. Estébanez 583b48c43f Fix leak of scene used for customization during export
(cherry picked from commit d103b5570f)
2024-03-11 17:28:54 +01:00
..
editor_export_platform_pc.cpp
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editor_export_platform_pc.h
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editor_export_platform.cpp
Fix leak of scene used for customization during export
2024-03-11 17:28:54 +01:00
editor_export_platform.h
Expose EditorExportPlatform::get_os_name()
2023-09-07 12:28:09 -05:00
editor_export_plugin.cpp
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editor_export_plugin.h
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editor_export_preset.cpp
[Export] Improve app / file version validation.
2023-11-01 11:25:44 +02:00
editor_export_preset.h
Add a "version" project setting and use it in new export presets
2023-08-04 10:29:33 +02:00
editor_export_shared_object.h
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editor_export.cpp
Linux: Handle export preset forward compat with 4.3+ platform name
2024-03-01 15:50:46 +01:00
editor_export.h
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export_template_manager.cpp
Ignore directory entries in TPZ
2024-01-24 16:38:28 +01:00
export_template_manager.h
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project_export.cpp
Set an appropriate minimum size for labels in windows that display incorrectly
2024-01-25 17:19:42 +01:00
project_export.h
Fix theme application in various editor dialogs
2023-12-07 10:27:06 +01:00
SCsub
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