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godot/modules/lightmapper_rd
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clayjohn 0a1724f713 Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
Also remove the metallic option from directional lightmap as it is guaranteed to return negative numbers in many cases

(cherry picked from commit f4ccba7508)
2024-09-17 08:57:41 +02:00
..
config.py
…
lightmapper_rd.cpp
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
2024-09-17 08:57:41 +02:00
lightmapper_rd.h
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
2024-09-17 08:57:41 +02:00
lm_blendseams.glsl
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lm_common_inc.glsl
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-13 17:57:25 -03:00
lm_compute.glsl
Use correct lightmap coefficients to ensure that the directional lightmap mode looks correct
2024-09-17 08:57:41 +02:00
lm_raster.glsl
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register_types.cpp
Fix unlimited project option ranges that could cause crashes.
2023-12-22 09:14:45 +03:00
register_types.h
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SCsub
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