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4.4
godot/core/input
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Rémi Verschelde 672fe2487f Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
Fixes #103360.
Partial revert of changes in #97281 and #99135.
2025-02-27 17:30:48 +01:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo [Nov 2024]
2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
…
input_builders.py
Style: Add WARNING: as new comment admonition
2024-09-25 09:44:42 -05:00
input_enums.h
Core ubsan fixes
2024-12-18 14:31:12 +01:00
input_event.cpp
Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
2025-02-27 17:30:48 +01:00
input_event.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input_map.compat.inc
Changed the default deadzone value for new actions from 0.5 to 0.2
2024-10-01 16:47:44 +04:00
input_map.cpp
Merge pull request #95750 from mosquitochang/fix-input-event-get-index
2025-01-06 22:46:37 +01:00
input_map.h
Input: Change default deadzone back to 0.5 for ui_* actions and axis pressed state
2025-02-27 17:30:48 +01:00
input.compat.inc
…
input.cpp
Android: Inform that sensors must be enabled in ProjectSettings
2025-02-21 23:04:01 +05:30
input.h
Delegate to the DisplayServer the task of handling mouse_mode
2025-01-28 11:22:27 -05:00
SCsub
…
shortcut.cpp
Apply iwyu suggestion in core.
2024-12-19 00:43:47 +08:00
shortcut.h
…
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