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customized-moa
godot
/
servers
/
rendering
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renderer_rd
/
shaders
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effects
History
Thaddeus Crews
9dd6c4dbac
Merge pull request
#112927
from allenwp/fix_clamping_in_tonemap_mobile
...
Fix inconsistent color clamping between Mobile and Forward+.
2025-11-25 12:55:13 -06:00
..
fsr2
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blur_raster_inc.glsl
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blur_raster.glsl
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bokeh_dof_inc.glsl
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bokeh_dof_raster.glsl
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bokeh_dof.glsl
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copy_to_fb.glsl
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copy.glsl
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cube_to_dp.glsl
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cubemap_downsampler_inc.glsl
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cubemap_downsampler_raster.glsl
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cubemap_downsampler.glsl
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cubemap_filter_raster.glsl
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cubemap_filter.glsl
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cubemap_roughness_inc.glsl
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cubemap_roughness_raster.glsl
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cubemap_roughness.glsl
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fsr_upscale.glsl
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luminance_reduce_raster_inc.glsl
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luminance_reduce_raster.glsl
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luminance_reduce.glsl
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motion_vector_inc.glsl
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motion_vectors_store.glsl
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motion_vectors.glsl
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resolve_raster.glsl
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resolve.glsl
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roughness_limiter.glsl
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screen_space_reflection_downsample.glsl
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screen_space_reflection_filter.glsl
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screen_space_reflection_hiz.glsl
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screen_space_reflection_resolve.glsl
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screen_space_reflection.glsl
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SCsub
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shadow_frustum.glsl
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smaa_blending.glsl
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smaa_edge_detection.glsl
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smaa_weight_calculation.glsl
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sort.glsl
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specular_merge.glsl
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ss_effects_downsample.glsl
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ssao_blur.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssao.glsl
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ssil_blur.glsl
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ssil_importance_map.glsl
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ssil_interleave.glsl
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ssil.glsl
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subsurface_scattering.glsl
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taa_resolve.glsl
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tonemap_mobile.glsl
Fix inconsistent color clamping between Mobile and Forward+.
2025-11-18 12:33:42 -05:00
tonemap.glsl
Fix inconsistent color clamping between Mobile and Forward+.
2025-11-18 12:33:42 -05:00
vrs.glsl
…