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godot/editor/import/3d
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Lukas Tenbrink 0f047944e4 Statically protect Object::cast_to for unrelated Object types.
Fix a handful of bugs associated with it.
2025-11-24 23:03:22 +01:00
..
collada.cpp
…
collada.h
…
editor_import_collada.cpp
Make conversions from NodePath to String explicit.
2025-06-11 16:50:27 +02:00
editor_import_collada.h
…
post_import_plugin_skeleton_renamer.cpp
Replace unneeded Vector.
2025-09-16 15:04:13 +08:00
post_import_plugin_skeleton_renamer.h
…
post_import_plugin_skeleton_rest_fixer.cpp
Fix read-only state for Skeleton and Inspector
2025-11-15 23:10:15 +09:00
post_import_plugin_skeleton_rest_fixer.h
…
post_import_plugin_skeleton_track_organizer.cpp
…
post_import_plugin_skeleton_track_organizer.h
…
resource_importer_obj.cpp
OBJ importer: Support bump multiplier (normal scale)
2025-09-26 12:46:31 +02:00
resource_importer_obj.h
…
resource_importer_scene.cpp
Merge pull request #107855 from aaronfranke/scene-import-no-singleton
2025-11-01 19:04:46 +01:00
resource_importer_scene.h
Remove ResourceImporterScene singletons in favor of local usage
2025-10-31 07:13:00 -07:00
scene_import_settings.cpp
Statically protect Object::cast_to for unrelated Object types.
2025-11-24 23:03:22 +01:00
scene_import_settings.h
Remove ResourceImporterScene singletons in favor of local usage
2025-10-31 07:13:00 -07:00
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