This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
master
godot
/
servers
/
rendering
History
Skyth
bfdf86370f
Check for pending clears in every RD texture function.
2025-11-27 17:26:26 +03:00
..
dummy
…
environment
…
renderer_rd
…
storage
…
instance_uniforms.cpp
…
instance_uniforms.h
…
multi_uma_buffer.h
…
renderer_canvas_cull.cpp
…
renderer_canvas_cull.h
…
renderer_canvas_render.cpp
…
renderer_canvas_render.h
…
renderer_compositor.cpp
…
renderer_compositor.h
…
renderer_geometry_instance.cpp
…
renderer_geometry_instance.h
…
renderer_scene_cull.cpp
…
renderer_scene_cull.h
…
renderer_scene_occlusion_cull.cpp
…
renderer_scene_occlusion_cull.h
…
renderer_scene_render.cpp
…
renderer_scene_render.h
…
renderer_viewport.cpp
…
renderer_viewport.h
…
rendering_context_driver.cpp
…
rendering_context_driver.h
…
rendering_device_binds.cpp
…
rendering_device_binds.h
…
rendering_device_commons.cpp
…
rendering_device_commons.h
…
rendering_device_driver.cpp
…
rendering_device_driver.h
…
rendering_device_graph.cpp
…
rendering_device_graph.h
…
rendering_device.compat.inc
…
rendering_device.cpp
…
rendering_device.h
…
rendering_light_culler.cpp
…
rendering_light_culler.h
…
rendering_method.h
…
rendering_server_constants.h
…
rendering_server_default.cpp
Add some important profiling hooks.
2025-11-08 00:08:48 +01:00
rendering_server_default.h
…
rendering_server_globals.h
…
rendering_server.compat.inc
…
rendering_server.cpp
…
rendering_server.h
…
rendering_shader_container.cpp
…
rendering_shader_container.h
…
rendering_shader_library.h
…
SCsub
…
shader_compiler.cpp
…
shader_compiler.h
…
shader_include_db.cpp
…
shader_include_db.h
…
shader_language.cpp
…
shader_language.h
…
shader_preprocessor.cpp
…
shader_preprocessor.h
…
shader_types.cpp
…
shader_types.h
…
shader_warnings.cpp
…
shader_warnings.h
…