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002a0271fe5ab8564cd08bcc74ec5c8082e1e080
godot
/
modules
/
mono
History
Andreas Haas
e7c1255b06
Mono: Build in cloned env.
...
Use a cloned env, so that toggling glue_enabled doesn't force a full rebuild as mentioned in
#14584
.
2017-12-12 16:20:34 +01:00
..
doc_classes
…
editor
…
glue
…
mono_gd
…
utils
…
config.py
…
csharp_script.cpp
…
csharp_script.h
…
godotsharp_defs.h
…
godotsharp_dirs.cpp
…
godotsharp_dirs.h
…
mono_gc_handle.cpp
…
mono_gc_handle.h
…
mono_reg_utils.py
…
register_types.cpp
…
register_types.h
…
SCsub
Mono: Build in cloned env.
2017-12-12 16:20:34 +01:00
signal_awaiter_utils.cpp
…
signal_awaiter_utils.h
…