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002a0271fe5ab8564cd08bcc74ec5c8082e1e080
godot/servers
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Enzo Nocera 8e2a1ffd6e Shader Language: Add in-for declared variables within for-block scope.
2017-12-17 01:43:59 +01:00
..
arvr
…
audio
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
physics
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
physics_2d
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
visual
Shader Language: Add in-for declared variables within for-block scope.
2017-12-17 01:43:59 +01:00
arvr_server.cpp
…
arvr_server.h
…
audio_server.cpp
…
audio_server.h
…
physics_2d_server.cpp
…
physics_2d_server.h
Style: Apply new clang-format 5.0 style to all files
2017-12-07 08:02:00 +01:00
physics_server.cpp
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
physics_server.h
Implemented physics linear and angular lock
2017-12-10 17:21:14 +01:00
register_server_types.cpp
…
register_server_types.h
…
SCsub
…
server_wrap_mt_common.h
…
visual_server.cpp
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
2017-12-16 17:11:02 -03:00
visual_server.h
Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
2017-12-16 17:11:02 -03:00
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