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0195ecdb0fba63a8bcd8b17ea3e33be53c19da44
godot
/
thirdparty
/
assimp
/
code
/
FBX
History
RevoluPowered
269ba00fd3
Implemented maya stingray support
2019-09-19 16:45:33 +01:00
..
FBXAnimation.cpp
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FBXBinaryTokenizer.cpp
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FBXCommon.h
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FBXCompileConfig.h
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FBXConverter.cpp
Implemented maya stingray support
2019-09-19 16:45:33 +01:00
FBXConverter.h
Implemented basic texture mapping for PBR material definitions
2019-09-19 16:45:33 +01:00
FBXDeformer.cpp
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FBXDocument.cpp
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FBXDocument.h
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FBXDocumentUtil.cpp
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FBXDocumentUtil.h
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FBXExporter.cpp
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FBXExporter.h
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FBXExportNode.cpp
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FBXExportNode.h
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FBXExportProperty.cpp
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FBXExportProperty.h
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FBXImporter.cpp
Implemented basic texture mapping for PBR material definitions
2019-09-19 16:45:33 +01:00
FBXImporter.h
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FBXImportSettings.h
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FBXMaterial.cpp
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FBXMeshGeometry.cpp
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FBXMeshGeometry.h
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FBXModel.cpp
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FBXNodeAttribute.cpp
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FBXParser.cpp
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FBXParser.h
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FBXProperties.cpp
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FBXProperties.h
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FBXTokenizer.cpp
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FBXTokenizer.h
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FBXUtil.cpp
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FBXUtil.h
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