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01d4ffd3ee8abbbfba45871ee8d83eee18d3bf97
godot
/
modules
/
gdscript
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Juan Linietsky
541fdffc0a
Merge pull request
#10319
from neikeq/pr-engine-editor-hint
...
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
..
config.py
…
gd_compiler.cpp
…
gd_compiler.h
…
gd_editor.cpp
Removes editor_hint from SceneTree
2017-08-19 01:29:45 +02:00
gd_function.cpp
Updated function argument names
2017-08-12 15:12:49 -04:00
gd_function.h
…
gd_functions.cpp
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17 19:51:13 -03:00
gd_functions.h
Implement len() gdscript built-in function for python users,
closes
#1960
2017-08-07 18:38:47 -03:00
gd_parser.cpp
push variable later when created, to avoid self-referencing as a valid case,
closes
#6111
2017-08-08 11:44:49 -03:00
gd_parser.h
…
gd_script.cpp
Revive inspector property evaluation
2017-08-16 03:01:41 +02:00
gd_script.h
Makes all Godot API's methods Lower Case
2017-08-07 18:24:35 +07:00
gd_tokenizer.cpp
Merge pull request
#9731
from Xrayez/gdscript-completion
2017-07-25 21:05:42 +02:00
gd_tokenizer.h
…
register_types.cpp
…
register_types.h
…
SCsub
…