Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
03385f9e34c30bf64b95ee236196c4e18293b5cd
godot/core/input
History
Adam Scott 47f553ae0b Delegate to the DisplayServer the task of handling mouse_mode
- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo [Nov 2024]
2024-11-15 21:56:25 -04:00
godotcontrollerdb.txt
…
input_builders.py
…
input_enums.h
Core ubsan fixes
2024-12-18 14:31:12 +01:00
input_event.cpp
Fix missing event metadata in _input() with Input.parse_input_event()
2024-12-06 22:08:16 +03:00
input_event.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input_map.compat.inc
…
input_map.cpp
Merge pull request #95750 from mosquitochang/fix-input-event-get-index
2025-01-06 22:46:37 +01:00
input_map.h
Revert "Fix InputEvent device id clash" and add a compatibility function
2024-11-20 09:18:55 +01:00
input.compat.inc
…
input.cpp
Delegate to the DisplayServer the task of handling mouse_mode
2025-01-28 11:22:27 -05:00
input.h
Delegate to the DisplayServer the task of handling mouse_mode
2025-01-28 11:22:27 -05:00
SCsub
…
shortcut.cpp
Apply iwyu suggestion in core.
2024-12-19 00:43:47 +08:00
shortcut.h
…
Powered by Gitea Version: 1.24.1 Page: 2787ms Template: 93ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API