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041c69db2fffef52aecddcdcbb163bd893eefdbe
godot/modules/jolt_physics/objects
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Aaron Franke a5de242a2f Place a hard limit on the max_contacts_reported property
2025-03-29 01:17:55 -07:00
..
jolt_area_3d.cpp
Merge pull request #101254 from mihe/jolt/better-settings
2025-03-13 08:57:43 -05:00
jolt_area_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
jolt_body_3d.cpp
Place a hard limit on the max_contacts_reported property
2025-03-29 01:17:55 -07:00
jolt_body_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
jolt_group_filter.cpp
…
jolt_group_filter.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
jolt_object_3d.cpp
Skip Object::to_string when Jolt Physics is on separate thread
2025-02-11 22:55:32 +01:00
jolt_object_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
jolt_physics_direct_body_state_3d.cpp
…
jolt_physics_direct_body_state_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
jolt_shaped_object_3d.cpp
Fix broken negative scaling when using Jolt Physics
2025-03-02 01:14:19 +01:00
jolt_shaped_object_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
jolt_soft_body_3d.cpp
Merge pull request #101254 from mihe/jolt/better-settings
2025-03-13 08:57:43 -05:00
jolt_soft_body_3d.h
Style: Replace header guards with #pragma once
2025-03-07 17:33:47 -06:00
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