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041c69db2fffef52aecddcdcbb163bd893eefdbe
godot/scene/2d/physics
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Thaddeus Crews 94282d88f9 Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
..
joints
…
animatable_body_2d.cpp
…
animatable_body_2d.h
…
area_2d.cpp
…
area_2d.h
…
character_body_2d.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
character_body_2d.h
…
collision_object_2d.cpp
Replace size() == 0 with is_empty().
2025-04-02 19:18:43 +08:00
collision_object_2d.h
…
collision_polygon_2d.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
collision_polygon_2d.h
…
collision_shape_2d.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
collision_shape_2d.h
…
kinematic_collision_2d.cpp
Add templated version of ObjectDB::get_instance()
2025-03-27 15:43:23 +01:00
kinematic_collision_2d.h
…
physical_bone_2d.cpp
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physical_bone_2d.h
…
physics_body_2d.cpp
…
physics_body_2d.h
…
ray_cast_2d.cpp
…
ray_cast_2d.h
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rigid_body_2d.cpp
Place a hard limit on the max_contacts_reported property
2025-03-29 01:17:55 -07:00
rigid_body_2d.h
…
SCsub
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shape_cast_2d.cpp
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shape_cast_2d.h
…
static_body_2d.cpp
Core: Use Math namespace for constants
2025-04-10 16:29:30 -05:00
static_body_2d.h
Allow to compile templates without navigation features
2025-04-01 11:53:35 -03:00
touch_screen_button.cpp
Base accessibility API.
2025-04-08 20:14:28 +03:00
touch_screen_button.h
Base accessibility API.
2025-04-08 20:14:28 +03:00
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