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06c0985fee59ef45c6c559055eeb9e22e1994dd4
godot/drivers/d3d12
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Thaddeus Crews 2edad6860a Merge pull request #111658 from brycehutchings/bryceh_d3d12_native_handle_fixes
Fix D3D12 rendering device driver returning pointers to internal types for get_resource_native_handle instead of proper D3D12 primitives
2025-10-16 12:48:04 -05:00
..
d3d12_godot_nir_bridge.h
Core: Modernize C headers with C++ equivalents
2025-05-02 08:23:01 -05:00
d3d12_hooks.cpp
…
d3d12_hooks.h
…
d3d12ma.cpp
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
dxil_hash.cpp
…
dxil_hash.h
…
rendering_context_driver_d3d12.cpp
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
rendering_context_driver_d3d12.h
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
rendering_device_driver_d3d12.cpp
Merge pull request #111658 from brycehutchings/bryceh_d3d12_native_handle_fixes
2025-10-16 12:48:04 -05:00
rendering_device_driver_d3d12.h
Metal: Fix texture_get_data other linear formats
2025-10-16 06:46:51 +11:00
rendering_shader_container_d3d12.cpp
Fix specialization constant patching on D3D12.
2025-10-08 09:37:35 +03:00
rendering_shader_container_d3d12.h
Renderer: Move reflect_spirv to RenderingShaderContainer
2025-09-30 06:40:14 +10:00
SCsub
Revert "SCons: Add CPPEXTPATH for external includes"
2025-10-06 13:09:22 -05:00
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