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07bbaf267dfd3c4e1d13fa85dcc202fa19583d99
godot
/
servers
/
rendering
History
Rémi Verschelde
2597f60de1
Merge pull request
#88830
from beiller/bugfix/taa_xr_fix
...
Add fix for TAA passes rendering black meshes on XR
2024-03-26 13:45:10 +01:00
..
dummy
…
environment
…
renderer_rd
Merge pull request
#88830
from beiller/bugfix/taa_xr_fix
2024-03-26 13:45:10 +01:00
storage
…
renderer_canvas_cull.cpp
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
renderer_canvas_cull.h
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
renderer_canvas_render.cpp
…
renderer_canvas_render.h
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
renderer_compositor.cpp
…
renderer_compositor.h
…
renderer_geometry_instance.cpp
…
renderer_geometry_instance.h
…
renderer_scene_cull.cpp
…
renderer_scene_cull.h
…
renderer_scene_occlusion_cull.cpp
…
renderer_scene_occlusion_cull.h
Use
Vector*
component-wise
min/max/clamp
functions where applicable
2024-03-20 13:47:42 +01:00
renderer_scene_render.cpp
…
renderer_scene_render.h
…
renderer_viewport.cpp
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
renderer_viewport.h
…
rendering_context_driver.cpp
…
rendering_context_driver.h
…
rendering_device_binds.cpp
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rendering_device_binds.h
…
rendering_device_commons.cpp
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rendering_device_commons.h
…
rendering_device_driver.cpp
…
rendering_device_driver.h
…
rendering_device_graph.cpp
…
rendering_device_graph.h
…
rendering_device.compat.inc
…
rendering_device.cpp
…
rendering_device.h
…
rendering_light_culler.cpp
…
rendering_light_culler.h
…
rendering_method.cpp
…
rendering_method.h
…
rendering_server_default.cpp
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
rendering_server_default.h
Fixed Timestep Interpolation (2D)
2024-03-23 12:28:36 +01:00
rendering_server_globals.cpp
…
rendering_server_globals.h
…
SCsub
…
shader_compiler.cpp
…
shader_compiler.h
…
shader_language.cpp
…
shader_language.h
…
shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
…
shader_types.h
…
shader_warnings.cpp
…
shader_warnings.h
…