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080b5e4f63ead92c2fceea7b2d3338fe32dfd0cb
godot/core/math
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Juan Linietsky 7a931b4d3a Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955
2016-01-03 19:18:47 -03:00
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aabb.cpp
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aabb.h
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bezier_curve.cpp
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bezier_curve.h
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bsp_tree.cpp
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bsp_tree.h
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camera_matrix.cpp
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camera_matrix.h
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face3.cpp
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face3.h
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geometry.cpp
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geometry.h
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math_2d.cpp
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math_2d.h
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math_defs.cpp
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math_defs.h
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math_funcs.cpp
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math_funcs.h
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matrix3.cpp
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matrix3.h
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octree.h
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plane.cpp
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plane.h
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quat.cpp
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quat.h
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quick_hull.cpp
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quick_hull.h
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SCsub
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transform.cpp
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transform.h
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triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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triangulator.cpp
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triangulator.h
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vector3.cpp
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vector3.h
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