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09496d93b135fdbd248498b1dedd4e4d68ca2ee2
godot
/
servers
/
visual
History
Bastiaan Olij
f3dd3c0830
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
..
rasterizer.cpp
…
rasterizer.h
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
SCsub
…
shader_language.cpp
Allow *= operator between vec and mat types in shaders
2018-11-24 18:57:29 +01:00
shader_language.h
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified.
Fixes
#20435
2018-11-21 23:07:09 -03:00
shader_types.cpp
Merge pull request
#23469
from clayjohn/fragment_camera_matrix
2018-12-12 13:46:58 +01:00
shader_types.h
…
visual_server_canvas.cpp
Fix error when adding children to YSort
2018-12-04 21:11:40 +02:00
visual_server_canvas.h
…
visual_server_global.cpp
…
visual_server_global.h
…
visual_server_light_baker.cpp
…
visual_server_light_baker.h
…
visual_server_raster.cpp
…
visual_server_raster.h
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00
visual_server_scene.cpp
…
visual_server_scene.h
…
visual_server_viewport.cpp
…
visual_server_viewport.h
…
visual_server_wrap_mt.cpp
…
visual_server_wrap_mt.h
Adding option to re-orient our sky
2018-12-15 19:41:34 +11:00