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0aede87b67ab7ffcea3c00a2fa2389d3c8084529
godot
/
servers
/
rendering
/
renderer_rd
/
effects
History
Stuart Carnie
11dc4f2e5e
Metal: Add MetalFX upscaling support
...
Co-authored-by: Hugo Locurcio <
hugo.locurcio@hugo.pro
>
2025-01-06 06:03:18 -07:00
..
bokeh_dof.cpp
…
bokeh_dof.h
…
copy_effects.cpp
…
copy_effects.h
…
debug_effects.cpp
…
debug_effects.h
…
fsr2.cpp
…
fsr2.h
…
fsr.cpp
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
fsr.h
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
luminance.cpp
…
luminance.h
…
metal_fx.h
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
metal_fx.mm
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
motion_vectors_store.cpp
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
motion_vectors_store.h
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
resolve.cpp
…
resolve.h
…
roughness_limiter.cpp
…
roughness_limiter.h
…
SCsub
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
sort_effects.cpp
…
sort_effects.h
…
spatial_upscaler.h
Metal: Add MetalFX upscaling support
2025-01-06 06:03:18 -07:00
ss_effects.cpp
…
ss_effects.h
…
taa.cpp
…
taa.h
…
tone_mapper.cpp
…
tone_mapper.h
…
vrs.cpp
…
vrs.h
…