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0d02568ff8bd59cd9be9f7e09a444e9cf6689ae2
godot/servers/rendering/storage
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Bastiaan Olij a5d3d23db4 Fix never ending loop with overlapping probes
2024-03-05 10:07:56 +11:00
..
camera_attributes_storage.cpp
…
camera_attributes_storage.h
…
compositor_storage.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compositor_storage.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
environment_storage.cpp
Merge pull request #87360 from BastiaanOlij/gles_glow
2024-02-20 23:59:48 +01:00
environment_storage.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
light_storage.h
Fix never ending loop with overlapping probes
2024-03-05 10:07:56 +11:00
material_storage.h
…
mesh_storage.h
Support custom AABB within MultiMesh resources
2024-02-15 22:37:07 -08:00
particles_storage.h
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render_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp
…
render_scene_buffers.h
…
render_scene_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
SCsub
…
texture_storage.h
Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene
2023-11-16 13:34:34 +11:00
utilities.cpp
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utilities.h
…
variant_converters.h
Use '_v' shorthand for type traits and 'if constexpr' where appropriate
2024-02-02 15:43:21 +01:00
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