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0e4c34ac657d4d33ccfc8c1942e3303b2df36310
godot
/
servers
/
rendering
/
renderer_rd
/
shaders
History
Bastiaan Olij
7f63c9e7c9
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
2021-03-18 12:59:47 +11:00
..
bokeh_dof.glsl
…
canvas_occlusion.glsl
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canvas_sdf.glsl
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canvas_uniforms_inc.glsl
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canvas.glsl
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cluster_data_inc.glsl
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cluster_debug.glsl
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cluster_render.glsl
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cluster_store.glsl
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copy_to_fb.glsl
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copy.glsl
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cube_to_dp.glsl
…
cubemap_downsampler.glsl
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cubemap_filter.glsl
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cubemap_roughness.glsl
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gi.glsl
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giprobe_debug.glsl
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giprobe_sdf.glsl
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giprobe_write.glsl
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giprobe.glsl
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luminance_reduce.glsl
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particles_copy.glsl
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particles.glsl
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resolve.glsl
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roughness_limiter.glsl
…
scene_forward_clustered_inc.glsl
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scene_forward_clustered.glsl
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screen_space_reflection_filter.glsl
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screen_space_reflection_scale.glsl
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screen_space_reflection.glsl
…
SCsub
Changed SCsub for shaders to find shaders automatically and create dependencies with include files
2021-03-18 12:59:47 +11:00
sdfgi_debug_probes.glsl
…
sdfgi_debug.glsl
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sdfgi_direct_light.glsl
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sdfgi_fields.glsl
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sdfgi_integrate.glsl
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sdfgi_preprocess.glsl
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skeleton.glsl
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sky.glsl
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sort.glsl
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specular_merge.glsl
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ssao_blur.glsl
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ssao_downsample.glsl
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ssao_importance_map.glsl
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ssao_interleave.glsl
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ssao.glsl
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subsurface_scattering.glsl
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tonemap.glsl
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volumetric_fog.glsl
…