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godot/platform
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Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
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android
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
bb10
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flash
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haiku
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iphone
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isim
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javascript
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nacl
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osx
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server
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windows
Replace hardcoded references to Okam Studio by Godot Engine
2015-11-27 18:54:09 +01:00
winrt
…
x11
Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29 20:56:27 +01:00
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