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118f3cdcf66b3847180cdccdfd7ee0c53974b0b9
godot
/
platform
History
Juan Linietsky
4b1f0afb01
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
..
android
-several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device.
2015-12-02 11:15:48 -03:00
bb10
…
flash
…
haiku
…
iphone
…
isim
…
javascript
…
nacl
…
osx
…
server
…
windows
Replace hardcoded references to Okam Studio by Godot Engine
2015-11-27 18:54:09 +01:00
winrt
…
x11
Enabled debug symbols for x11 when using platform=release_debug and debug_release=yes together
2015-11-29 20:56:27 +01:00