Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
11bf2ec6d161b737c7bce3172be48cd8ca4792cf
godot/modules/gdscript/language_server
History
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
gdscript_extend_parser.cpp
[Complex Test Layouts] Change String to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
gdscript_extend_parser.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
gdscript_language_protocol.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
gdscript_language_protocol.h
Reenable GDScript LSP server
2020-07-20 11:38:40 -03:00
gdscript_language_server.cpp
Reenable GDScript LSP server
2020-07-20 11:38:40 -03:00
gdscript_language_server.h
Reenable GDScript LSP server
2020-07-20 11:38:40 -03:00
gdscript_text_document.cpp
Reenable GDScript LSP server
2020-07-20 11:38:40 -03:00
gdscript_text_document.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
gdscript_workspace.cpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
gdscript_workspace.h
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
lsp.hpp
Reorganized core/ directory, it was too fatty already
2020-11-07 20:17:12 -03:00
Powered by Gitea Version: 1.24.1 Page: 182ms Template: 29ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API