Files
godot/modules
Lyuma cada1a4747 gltf: Fix validation errors due to chunk padding and empty skins.
GLB chunk padding length calculation was backwards and missing for the BIN chunk.
Fixed error caused by "skins":[] when no skins were present.
Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength.
2021-10-25 21:12:43 -07:00
..
2021-10-25 14:34:00 -03:00
2021-10-25 14:34:00 -03:00
2021-10-21 18:44:25 +01:00
2021-10-25 14:34:00 -03:00
2021-10-07 01:07:46 +09:00
2021-10-21 18:44:25 +01:00
2021-10-17 12:12:20 +11:00
2021-10-12 20:20:19 +07:00