Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
13bd020a23008cd4e51be21865c620e12e3b3ded
godot/core/string
History
Rémi Verschelde b033dff983 String: Remove old NO_USE_STDLIB code path
We're using the standard library in many core classes by now so
this code path no longer makes sense.
2021-08-18 14:38:04 +02:00
..
node_path.cpp
Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-09 11:42:39 -07:00
node_path.h
NodePath: Remove unimplemented get_parent() method
2021-04-23 12:37:53 +02:00
optimized_translation.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
string_name.h
Adds ability to debug stringnames
2021-07-20 17:31:51 -03:00
translation_po.cpp
Use const references where possible for List range iterators
2021-07-25 12:22:25 +02:00
translation_po.h
…
translation.cpp
Merge pull request #51395 from angad-k/pseudolocalization-squashed
2021-08-08 17:55:30 +02:00
translation.h
add pseudolocalization to Godot
2021-08-08 20:37:57 +05:30
ucaps.h
…
ustring.cpp
String: Remove old NO_USE_STDLIB code path
2021-08-18 14:38:04 +02:00
ustring.h
Rename is_valid_integer() to is_valid_int()
2021-06-16 10:32:22 -06:00
Powered by Gitea Version: 1.24.1 Page: 2401ms Template: 100ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API