Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1aa02d5ceb4bc9dd83e2f7b79eeb34d435e40c19
godot/modules/webxr
History
Marcel Admiraal e89ba5fb49 Add missing semicolons to webxr.eterns.js
(cherry picked from commit 92e0a84a4c)
2021-02-22 10:17:23 +01:00
..
doc_classes
Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR.
2021-02-02 13:02:46 +01:00
native
Add missing semicolons to webxr.eterns.js
2021-02-22 10:17:23 +01:00
config.py
Add support for WebXR
2021-01-04 17:01:42 -06:00
godot_webxr.h
Support mono devices in WebXR
2021-01-25 08:36:29 -06:00
register_types.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
register_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
SCsub
Add support for WebXR
2021-01-04 17:01:42 -06:00
webxr_interface_js.cpp
Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking
2021-01-27 20:22:40 -06:00
webxr_interface_js.h
Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking
2021-01-27 20:22:40 -06:00
webxr_interface.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
webxr_interface.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
Powered by Gitea Version: 1.24.1 Page: 684ms Template: 14ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API