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1b3bf485263c4e2ebc8bcdb1d71b58064f4dc5bc
godot
/
servers
/
rendering
/
renderer_rd
/
storage_rd
History
bitsawer
ef00de99b4
Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 15:58:52 +03:00
..
forward_id_storage.cpp
…
forward_id_storage.h
…
light_storage.cpp
Re-implement the PSSM_SPLITS debug option
2023-04-28 17:53:56 -07:00
light_storage.h
(Re-)Implemented Light3D's property "shadow_reverse_cull_face"
2023-05-19 19:22:10 +02:00
material_storage.cpp
Ensure that "detect 3D" is only called when using 3D shaders
2023-06-13 13:20:11 -07:00
material_storage.h
…
mesh_storage.cpp
Fix invalid RID errors when freeing a mesh with blend shapes
2023-06-19 11:07:15 +03:00
mesh_storage.h
Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 15:58:52 +03:00
particles_storage.cpp
…
particles_storage.h
…
render_buffer_custom_data_rd.h
…
render_scene_buffers_rd.cpp
…
render_scene_buffers_rd.h
…
render_scene_data_rd.cpp
…
render_scene_data_rd.h
…
SCsub
…
texture_storage.cpp
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
texture_storage.h
For GDExternal use, provides access to internal graphics handles for textures
2023-05-09 13:47:22 +10:00
utilities.cpp
…
utilities.h
…