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1b891069cd0ea672276888ea0e0159b5cedc5cc9
godot/tests/core/math
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Rémi Verschelde 46ef52162e Color: Rename to_srgb/to_linear to include base color space
This helps reduce confusion around sRGB <> Linear conversions by making
both input and output color spaces explicit.
2022-04-13 11:45:52 +02:00
..
test_aabb.h
…
test_astar.h
Rename AStar to AStar3D
2022-03-20 17:34:40 +03:00
test_basis.h
…
test_color.h
Color: Rename to_srgb/to_linear to include base color space
2022-04-13 11:45:52 +02:00
test_expression.h
Make parser treat all exponent literals as float
2022-02-05 16:34:26 +13:00
test_geometry_2d.h
…
test_geometry_3d.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
test_random_number_generator.h
…
test_rect2.h
Core: Move Rect2i to its own rect2i.h header
2022-02-04 14:17:30 +01:00
test_rect2i.h
Core: Move Rect2i to its own rect2i.h header
2022-02-04 14:17:30 +01:00
test_vector2.h
Fix Slerp C# docs and add test cases for vectors in the same direction
2022-03-12 13:20:55 -06:00
test_vector2i.h
Core: Move Vector2i to its own vector2i.h header
2022-02-04 16:32:21 +01:00
test_vector3.h
Fix Slerp C# docs and add test cases for vectors in the same direction
2022-03-12 13:20:55 -06:00
test_vector3i.h
Add tests for Vector2/Vector2i/Vector3/Vector3i
2022-01-14 01:59:55 -06:00
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