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1c343cd54d9bdb684de2e793f2ab99bfe85ae0d2
godot/modules/websocket
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Jason Knight b659cfbd53 Use 3001 instead of 1001 when destroying a websocket.
2022-03-18 10:09:50 -06:00
..
doc_classes
Add an XML schema for documentation
2022-02-15 00:03:31 +01:00
config.py
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editor_debugger_server_websocket.cpp
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editor_debugger_server_websocket.h
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emws_client.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
emws_client.h
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emws_peer.cpp
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
emws_peer.h
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emws_server.cpp
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emws_server.h
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library_godot_websocket.js
Use 3001 instead of 1001 when destroying a websocket.
2022-03-18 10:09:50 -06:00
packet_buffer.h
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register_types.cpp
Discern between virtual and abstract class bindings
2022-03-10 12:28:11 +01:00
register_types.h
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remote_debugger_peer_websocket.cpp
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remote_debugger_peer_websocket.h
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SCsub
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websocket_client.cpp
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websocket_client.h
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websocket_macros.h
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websocket_multiplayer_peer.cpp
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websocket_multiplayer_peer.h
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websocket_peer.cpp
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websocket_peer.h
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websocket_server.cpp
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websocket_server.h
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wsl_client.cpp
Fix typos with codespell
2022-02-10 12:30:19 +01:00
wsl_client.h
[Net] Non-blocking WebSocket hostname resolution.
2022-02-05 02:22:43 +01:00
wsl_peer.cpp
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wsl_peer.h
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wsl_server.cpp
Rename or refactor macros to avoid leading underscores
2022-01-20 20:29:15 +01:00
wsl_server.h
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