Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
1e14795f759260c53b169a3d01ac4cd2c0cd6b46
godot/platform/android/java
History
clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
..
app
Update the versioning logic for the Godot Android Editor
2022-09-12 09:47:07 -07:00
editor
Exclude small screens from the set of supported devices.
2022-09-12 09:47:34 -07:00
gradle/wrapper
…
lib
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
2022-09-19 10:26:10 -07:00
nativeSrcsConfigs
…
scripts
…
build.gradle
Unify bits, arch, and android_arch into env["arch"]
2022-08-25 11:19:20 +02:00
gradle.properties
…
gradlew
…
gradlew.bat
…
settings.gradle
…
Powered by Gitea Version: 1.24.1 Page: 3311ms Template: 166ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API