Files
godot/modules
Fabio Alessandrelli cd0ba31533 Fix WebSocketServer relaying message 2 times.
The WebSocketMultiplayerPeer was relaying the same message two times,
both in _server_relay and _process_multiplayer (which was only supposed
to store the packet, given the server was one of the destination).

_process_multiplayer now only store the packet, and calls _server_relay
which will relay the message to other clients if needed.

(cherry picked from commit d1539db2c6)
2019-11-08 15:48:18 +01:00
..
2019-07-29 17:47:46 +02:00
2019-11-08 13:09:55 +01:00
2019-09-24 09:00:46 +02:00
2019-09-24 09:00:45 +02:00
2019-04-20 20:08:09 +02:00
2019-03-04 13:13:33 +01:00