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2057d7344ee60fc58d7f09ff742dea1850291d21
godot
/
core
/
input
History
Michael Alexsander
9a25d56ed9
Revert
Input.get_vector()
back to checking raw strength
2023-02-19 22:52:35 -03:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2023-02-12 22:28:03 +01:00
godotcontrollerdb.txt
Fix Standard Gamepad Mapping triggers
2023-02-13 23:44:43 +01:00
input_builders.py
…
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Add some missing translatable editor strings
2023-02-10 16:55:50 +08:00
input_event.h
Fix mouse/drag/touch InputEvents having no device id
2023-02-06 22:49:42 +01:00
input_map.cpp
Improvements and fixes based on Weblate comments
2023-02-13 15:22:18 +08:00
input_map.h
…
input.cpp
Revert
Input.get_vector()
back to checking raw strength
2023-02-19 22:52:35 -03:00
input.h
Merge pull request
#64423
from RandomShaper/safe_input_synth
2023-01-31 15:56:43 +01:00
SCsub
…
shortcut.cpp
…
shortcut.h
…