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20bd64db693e256c473f3d2e83c1919a2367f7ef
godot
/
platform
/
windows
History
Fredia Huya-Kouadio
45c7377556
Refactor the export checking logic to improve separation of concerns
2022-08-14 09:12:04 -07:00
..
export
Refactor the export checking logic to improve separation of concerns
2022-08-14 09:12:04 -07:00
crash_handler_windows.cpp
…
crash_handler_windows.h
…
detect.py
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
display_server_windows.cpp
Only define
keep_screen_on
project setting once
2022-08-06 22:10:24 +02:00
display_server_windows.h
Implement
keep_screen_on
for Windows
2022-08-05 11:58:50 +02:00
gl_manager_windows.cpp
…
gl_manager_windows.h
…
godot_res.rc
…
godot_windows.cpp
…
godot.ico
…
godot.natvis
Visual Studio Natvis file works for Variant again
2022-07-31 07:59:19 -04:00
joypad_windows.cpp
…
joypad_windows.h
…
key_mapping_windows.cpp
…
key_mapping_windows.h
…
lang_table.h
…
logo.png
…
os_windows.cpp
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
os_windows.h
Implement support for loading system fonts on Linux, macOS / iOS and Windows.
2022-07-26 08:38:05 +03:00
platform_config.h
…
platform_windows_builders.py
…
SCsub
…
tts_windows.cpp
…
tts_windows.h
…
vulkan_context_win.cpp
…
vulkan_context_win.h
…
windows_terminal_logger.cpp
…
windows_terminal_logger.h
…