Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
222e489dfdafedff2f003142e268611ff12c0643
godot/core/string
History
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
..
char_utils.h
…
locales.h
…
node_path.cpp
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
node_path.h
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
optimized_translation.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
optimized_translation.h
…
print_string.cpp
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
print_string.h
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
…
string_name.h
…
translation_po.cpp
…
translation_po.h
…
translation.cpp
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
translation.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
ucaps.h
…
ustring.cpp
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
ustring.h
Code quality: Fix header guards consistency
2022-07-25 11:17:40 +02:00
Powered by Gitea Version: 1.24.1 Page: 2208ms Template: 9ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API