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228564c64bbf801edbca9362f8d7027055cda406
godot/servers/rendering/storage
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Rémi Verschelde a2fc5e2d78 Merge pull request #89894 from BastiaanOlij/improve_foveated_rendering
Improvements to VRS/Foveated rendering
2024-05-04 11:52:15 +02:00
..
camera_attributes_storage.cpp
…
camera_attributes_storage.h
…
compositor_storage.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compositor_storage.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
environment_storage.cpp
Add adjustments and color correction to Compatibility renderer
2024-04-25 12:24:51 -07:00
environment_storage.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
light_storage.h
Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance.
2024-03-25 21:25:56 -04:00
material_storage.h
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mesh_storage.h
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particles_storage.h
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render_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp
…
render_scene_buffers.h
…
render_scene_data.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
render_scene_data.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
SCsub
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texture_storage.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
utilities.cpp
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utilities.h
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variant_converters.h
Add PackedVector4Array Variant type
2024-05-03 00:58:27 +02:00
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