Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
23b51a1708e257b5962c0179a818513221ad98b6
godot/servers/rendering/renderer_rd/forward_clustered
History
Rémi Verschelde ec23d1348a Merge pull request #52409 from GiantBlargg/position-depth-pre-pass
2021-09-17 14:21:29 +02:00
..
render_forward_clustered.cpp
Merge pull request #52409 from GiantBlargg/position-depth-pre-pass
2021-09-17 14:21:29 +02:00
render_forward_clustered.h
Use subpasses to do 3D rendering and resolve in mobile renderer
2021-08-06 23:43:26 +10:00
scene_shader_forward_clustered.cpp
Merge pull request #52409 from GiantBlargg/position-depth-pre-pass
2021-09-17 14:21:29 +02:00
scene_shader_forward_clustered.h
Fix depth pass for shaders that set POSITION
2021-09-05 01:05:42 -06:00
SCsub
Move clustered renderer functionality
2021-04-05 23:11:38 +10:00
Powered by Gitea Version: 1.24.1 Page: 589ms Template: 7ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API