Logo
Explore Help
Sign In
northern-lighthouse/godot
1
0
Fork 0
You've already forked godot
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
24d4719ac129ff9d90c193397cbcfafb6a36d0f2
godot/core/input
History
Rémi Verschelde d76c1c4f45 Merge pull request #73651 from hakro/editor-freelook-physical-shortcuts
Use physical shortcuts for freelook navigation in the editor
2023-03-03 11:02:53 +01:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2023-02-27 15:59:50 +01:00
godotcontrollerdb.txt
Fix Standard Gamepad Mapping triggers
2023-02-13 23:44:43 +01:00
input_builders.py
…
input_enums.h
Fix mouse-button-mask on button release in unit test
2023-02-08 01:17:40 +01:00
input_event.cpp
Use physical shortcuts for freelook navigation in the editor
2023-02-21 10:56:14 +01:00
input_event.h
Use physical shortcuts for freelook navigation in the editor
2023-02-21 10:56:14 +01:00
input_map.cpp
[macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input.
2023-02-20 22:02:47 +02:00
input_map.h
…
input.cpp
Revert Input.get_vector() back to checking raw strength
2023-02-19 22:52:35 -03:00
input.h
…
SCsub
…
shortcut.cpp
…
shortcut.h
…
Powered by Gitea Version: 1.24.1 Page: 2614ms Template: 15ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API