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godot/main
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Rémi Verschelde 5ed5bb2a5e Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@4896d2de6b

(cherry picked from commit 86647c9e42)
2022-08-05 03:03:48 +02:00
..
tests
Code quality: Fix header guards consistency
2022-07-25 14:53:37 +02:00
app_icon.png
…
default_controller_mappings.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-08-05 03:03:48 +02:00
godotcontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2022-02-21 11:11:36 +01:00
input_default.cpp
Fix some array size function definition mismatch.
2022-08-04 15:18:43 +02:00
input_default.h
Make Input mouse_mode and use_accumulated_input properties
2022-06-10 17:33:12 +08:00
main_builders.py
…
main_timer_sync.cpp
Disable jitter fix when physics interpolation is enabled.
2022-02-21 10:32:42 +00:00
main_timer_sync.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
main.cpp
Fix exit code of --help and --version, and test them in CI
2022-07-08 14:54:16 +02:00
main.h
Hide the first --print-fps outputs after the engine has started
2022-05-17 23:28:32 +02:00
performance.cpp
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
performance.h
Update copyright statements to 2022
2022-01-13 15:54:13 +01:00
SCsub
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splash.png
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