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2aeca3e885481a08afb1db2045140db4a65ffba4
godot
/
core
/
string
History
Lukas Tenbrink
2aeca3e885
Optimize
String::chr
to avoid calling
strlen
. Use
String::chr
instead of
String(&chr, 1)
where appropriate.
2025-01-10 18:06:46 +01:00
..
char_range.inc
…
char_utils.h
…
fuzzy_search.cpp
…
fuzzy_search.h
…
locales.h
…
node_path.cpp
…
node_path.h
…
optimized_translation.cpp
…
optimized_translation.h
…
print_string.cpp
…
print_string.h
…
SCsub
…
string_buffer.h
…
string_builder.cpp
…
string_builder.h
…
string_name.cpp
…
string_name.h
…
translation_domain.cpp
…
translation_domain.h
…
translation_po.cpp
…
translation_po.h
…
translation_server.compat.inc
…
translation_server.cpp
…
translation_server.h
…
translation.cpp
…
translation.h
…
ucaps.h
…
ustring.cpp
Optimize
String::chr
to avoid calling
strlen
. Use
String::chr
instead of
String(&chr, 1)
where appropriate.
2025-01-10 18:06:46 +01:00
ustring.h
Optimize
String::chr
to avoid calling
strlen
. Use
String::chr
instead of
String(&chr, 1)
where appropriate.
2025-01-10 18:06:46 +01:00