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2aeca3e885481a08afb1db2045140db4a65ffba4
godot/core/string
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Lukas Tenbrink 2aeca3e885 Optimize String::chr to avoid calling strlen. Use String::chr instead of String(&chr, 1) where appropriate.
2025-01-10 18:06:46 +01:00
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char_range.inc
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char_utils.h
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fuzzy_search.cpp
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fuzzy_search.h
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locales.h
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node_path.cpp
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node_path.h
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optimized_translation.cpp
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optimized_translation.h
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print_string.cpp
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print_string.h
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SCsub
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string_buffer.h
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string_builder.cpp
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string_builder.h
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string_name.cpp
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string_name.h
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translation_domain.cpp
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translation_domain.h
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translation_po.cpp
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translation_po.h
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translation_server.compat.inc
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translation_server.cpp
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translation_server.h
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translation.cpp
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translation.h
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ucaps.h
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ustring.cpp
Optimize String::chr to avoid calling strlen. Use String::chr instead of String(&chr, 1) where appropriate.
2025-01-10 18:06:46 +01:00
ustring.h
Optimize String::chr to avoid calling strlen. Use String::chr instead of String(&chr, 1) where appropriate.
2025-01-10 18:06:46 +01:00
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