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2afcbc4b1f4bc0aee4df3fa1747fa3f73b160676
godot/servers/visual
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Rémi Verschelde f5818c8e63 Merge pull request #6812 from RandomShaper/get-visualserver-clear-color
Add/expose VisualServer::get_default_clear_color()
2016-10-22 12:52:40 +02:00
..
default_mouse_cursor.xpm
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
particle_system_sw.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
particle_system_sw.h
remove trailing whitespace
2016-03-09 00:00:52 +01:00
rasterizer_dummy.cpp
More visual script improvements
2016-08-30 23:46:41 -03:00
rasterizer_dummy.h
More visual script improvements
2016-08-30 23:46:41 -03:00
rasterizer.cpp
Remove some unused variables
2016-08-13 13:21:35 +02:00
rasterizer.h
More visual script improvements
2016-08-30 23:46:41 -03:00
SCsub
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:10:46 +02:00
shader_language.cpp
Expose light shadow color to canvas item shaders
2016-09-07 01:52:54 +02:00
shader_language.h
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
visual_server_raster.cpp
Add/expose VisualServer::get_default_clear_color()
2016-10-13 11:24:55 +02:00
visual_server_raster.h
Add/expose VisualServer::get_default_clear_color()
2016-10-13 11:24:55 +02:00
visual_server_wrap_mt.cpp
remove trailing whitespace
2016-03-09 00:00:52 +01:00
visual_server_wrap_mt.h
Add/expose VisualServer::get_default_clear_color()
2016-10-13 11:24:55 +02:00
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