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2bf903e98d08bfbdbd149584dcd4e28909873bfd
godot/core/input
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Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
..
default_controller_mappings.h
Update copyright statements to 2021
2021-01-01 20:19:21 +01:00
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
Parse SDL game controller half axis and inverted axis entries.
2020-05-13 10:33:19 +01:00
input_enums.h
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
input_event.cpp
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 23:50:33 +10:00
input_event.h
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
input_map.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
input_map.h
Print suggestions when requesting a nonexistent InputMap action
2021-04-18 02:38:42 +02:00
input.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
input.h
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
SCsub
Remove unused Python imports.
2020-09-10 11:38:52 +01:00
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