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2bf903e98d08bfbdbd149584dcd4e28909873bfd
godot
/
core
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input
History
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
..
default_controller_mappings.h
…
gamecontrollerdb.txt
Sync controller mappings DB with SDL2 community repo
2021-07-20 13:08:50 +02:00
godotcontrollerdb.txt
[HTML5] Add 2 controllers to the godot database.
2021-07-17 23:51:48 +02:00
input_builders.py
…
input_enums.h
Move many input enums to their own file
2021-06-20 11:53:01 -04:00
input_event.cpp
Added EditorInspectorPlugin to aid in editing InputEvents in resources and shortcuts
2021-07-06 23:50:33 +10:00
input_event.h
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
input_map.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
input_map.h
…
input.cpp
Use C++ iterators for Lists in many situations
2021-07-23 17:38:28 -04:00
input.h
Use mouse and joypad enums instead of plain integers
2021-06-20 11:54:24 -04:00
SCsub
…