This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
2cd007fa4a75bd8a8d09620bf5bc4e4cc353447d
godot
/
scene
/
3d
History
Thaddeus Crews
16d68c6be4
Merge pull request
#98201
from AThousandShips/lightmap_compile_fix
...
Fix unreachable code in `lightmap_gi.cpp`
2024-10-21 16:39:06 -05:00
..
physics
…
audio_listener_3d.cpp
…
audio_listener_3d.h
…
audio_stream_player_3d.compat.inc
…
audio_stream_player_3d.cpp
…
audio_stream_player_3d.h
…
bone_attachment_3d.compat.inc
…
bone_attachment_3d.cpp
…
bone_attachment_3d.h
…
camera_3d.cpp
…
camera_3d.h
…
cpu_particles_3d.cpp
…
cpu_particles_3d.h
…
decal.cpp
…
decal.h
…
fog_volume.cpp
…
fog_volume.h
…
gpu_particles_3d.cpp
…
gpu_particles_3d.h
…
gpu_particles_collision_3d.cpp
…
gpu_particles_collision_3d.h
…
importer_mesh_instance_3d.cpp
…
importer_mesh_instance_3d.h
…
label_3d.cpp
…
label_3d.h
…
light_3d.cpp
…
light_3d.h
…
lightmap_gi.cpp
Fix unreachable code in
lightmap_gi.cpp
2024-10-15 13:17:15 +02:00
lightmap_gi.h
…
lightmap_probe.cpp
…
lightmap_probe.h
…
lightmapper.cpp
…
lightmapper.h
…
marker_3d.cpp
…
marker_3d.h
…
mesh_instance_3d.cpp
Fix initial skin update timing in Skeleton3D
2024-10-16 05:13:13 +09:00
mesh_instance_3d.h
…
multimesh_instance_3d.cpp
…
multimesh_instance_3d.h
…
navigation_agent_3d.cpp
…
navigation_agent_3d.h
…
navigation_link_3d.cpp
…
navigation_link_3d.h
…
navigation_obstacle_3d.cpp
…
navigation_obstacle_3d.h
…
navigation_region_3d.cpp
…
navigation_region_3d.h
…
node_3d.cpp
Fix implementation of property_can_revert() in various classes
2024-10-04 23:02:04 +02:00
node_3d.h
…
occluder_instance_3d.cpp
…
occluder_instance_3d.h
…
path_3d.cpp
…
path_3d.h
…
physical_bone_simulator_3d.cpp
…
physical_bone_simulator_3d.h
…
reflection_probe.cpp
…
reflection_probe.h
…
remote_transform_3d.cpp
…
remote_transform_3d.h
…
SCsub
…
skeleton_3d.compat.inc
…
skeleton_3d.cpp
Merge pull request
#98009
from TokageItLab/init-skel-skin
2024-10-17 16:51:05 -07:00
skeleton_3d.h
Improve performance of global bone pose calculation in
Skeleton3D
2024-10-12 11:13:22 +02:00
skeleton_ik_3d.cpp
…
skeleton_ik_3d.h
…
skeleton_modifier_3d.cpp
…
skeleton_modifier_3d.h
…
soft_body_3d.compat.inc
…
soft_body_3d.cpp
…
soft_body_3d.h
…
sprite_3d.cpp
…
sprite_3d.h
…
velocity_tracker_3d.cpp
…
velocity_tracker_3d.h
…
visible_on_screen_notifier_3d.cpp
…
visible_on_screen_notifier_3d.h
…
visual_instance_3d.cpp
…
visual_instance_3d.h
…
voxel_gi.cpp
…
voxel_gi.h
…
voxelizer.cpp
…
voxelizer.h
…
world_environment.cpp
…
world_environment.h
…
xr_body_modifier_3d.cpp
…
xr_body_modifier_3d.h
…
xr_face_modifier_3d.cpp
…
xr_face_modifier_3d.h
…
xr_hand_modifier_3d.cpp
…
xr_hand_modifier_3d.h
…
xr_nodes.cpp
…
xr_nodes.h
…