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2dc738ce2733757631a4ccf413a92411c4400246
godot
/
modules
/
visual_script
History
Juan Linietsky
2dc738ce27
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
...
-Fixes to some duplication scenarios for instanced scenes
2018-07-02 15:08:35 -03:00
..
doc_classes
Add support for tutorial links to makerst.py
2018-06-12 17:40:24 +02:00
config.py
SCons: Pass env to modules can_build method
2018-05-30 19:11:36 +02:00
register_types.cpp
…
register_types.h
…
SCsub
…
visual_script_builtin_funcs.cpp
…
visual_script_builtin_funcs.h
…
visual_script_editor.cpp
Merge pull request
#18516
from PJB3005/18-04-30-visual-script-title-bars
2018-05-26 18:06:58 +02:00
visual_script_editor.h
-Fixes to how hashing happened, now StringName and NodePath use default hasher, this was leading to some severe slowdown in scenarios
2018-07-02 15:08:35 -03:00
visual_script_expression.cpp
…
visual_script_expression.h
…
visual_script_flow_control.cpp
…
visual_script_flow_control.h
…
visual_script_func_nodes.cpp
…
visual_script_func_nodes.h
…
visual_script_nodes.cpp
Refactor RPCMode enum and checks
2018-05-29 20:26:41 +02:00
visual_script_nodes.h
Refactor RPCMode enum and checks
2018-05-29 20:26:41 +02:00
visual_script_yield_nodes.cpp
…
visual_script_yield_nodes.h
…
visual_script.cpp
Refactor RPCMode enum and checks
2018-05-29 20:26:41 +02:00
visual_script.h
Refactor RPCMode enum and checks
2018-05-29 20:26:41 +02:00