This website requires JavaScript.
Explore
Help
Sign In
northern-lighthouse
/
godot
Watch
1
Star
0
Fork
0
You've already forked godot
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
2e61c7773b59f9727c17daeaf33da8e7ebef65f2
godot
/
modules
/
mono
/
editor
History
Paul Joannon
88191b0b15
Fix extraction of C# default property values when negative
2025-04-13 17:57:20 +02:00
..
Godot.NET.Sdk
Fix extraction of C# default property values when negative
2025-04-13 17:57:20 +02:00
GodotTools
split Rider and Fleet as different external editors for Godot C#
2025-04-11 13:21:50 +02:00
script_templates
…
bindings_generator.cpp
Add
String::replace_char(s)
methods for performance and convenience
2025-04-10 13:08:45 +02:00
bindings_generator.h
Remove TOOLS_ENABLED checks from editor/
2025-03-14 18:13:16 +01:00
code_completion.cpp
…
code_completion.h
…
editor_internal_calls.cpp
Style: Convert namespaces to PascalCase
2025-03-23 19:10:24 -05:00
editor_internal_calls.h
…
hostfxr_resolver.cpp
Add
String::replace_char(s)
methods for performance and convenience
2025-04-10 13:08:45 +02:00
hostfxr_resolver.h
…
semver.cpp
…
semver.h
…